Memoria Triva, straight from the creators! This isn’t just fan speculation or theories. All the random facts about the story you never bothered to ponder! Bold words indicate links.
– The working title for Memoria was Mnemonic or Mnemonics. A mnemonic is a phrase, pattern, or rhyme that helps you remember something, like My Very Eager Mother Just Served Us Nine Pizzas, for the Solar System’s planets. Memory is a very important element in Memoria. The problem was that Mnemonic is a very strange word and off putting, reminding one perhaps of something cold and industrial (maybe because it kind of sounds like pneumatic). We wanted a title that started with an M, like the Mother series, but something friendly, that flowed.
– As luck would have it, Memoria is an actual word, and it deals with memory. It’s an archaic term prevalent to the preservation of memory and literature dating back to the era of the classic authors and the renaissance. Check out the Wikipedia page linked above to see just how well the word fits (and this will be more evident later on in the story).
– The first draft of Memoria was completed in October 2009, while we were still working on M2: Harmony’s White Ship saga.
– Emma and Harriet’s relationship is based on the Jane Austen novel “Emma,” in which Emma is an overbearing matchmaker for her new friend, Harriet. They have some similar characteristics in Memoria, specifically Emma thinking she knows what’s best for Harriet.
– Burgundyville has a unique East meets West style of buildings. The Milo household is a typical older Japanese family home in design.
– On the first page of Chapter 1, one of the kids in the lower left panel is holding an M2: Harmony comic book.
– Winston has a Mighty Bear 7 (Earthbound enemy) stuffed toy, first seen on this page.
– The investigator and cops don’t take Winston’s disappearance seriously, because in this world, a kidnapping has never happened.
– A doll akin to Earthbound’s Venus is under Harriet’s bed.
– Harriet reciting the raven information is a reference to a Monty Python sketch. Also, the fart jokes idea she pitches is a loose homage to Alec’s potty humor while he guides you in Mother 3.
– The symbol Taras draws in page 52 is the alchemic symbol for crystal.
– Strange animals occupy the vast landscapes in the Memoria world, such as tapirs and okapi and a variety of birds. They lack migratory paths and ancestral breeding grounds.
– The Dragon village is based on the impoverished 1930s south, pulling inspiration from movies like “O Brother Where Art Thou?”. Many of the individual cities in Memoria are or will be based off a certain decade.
– Cazula herself is based on your average deep south political/landlord tyrant of the era.
– The chain balls attached to the Heaving Gila each have a distinct spike style based on punk hairstyles.
– Lucas references well known adventure games like Zelda when he talks about a strange eyeball or bright red spot as a weak point on a boss.
– Lucas’s drawing is based off of several episodes of Tom and Jerry.
– Fuel has a dolphin ear bone and red bird feather on his rearview mirror. These are both items from his past, Nowhere Island from Mother 3.
– Many of the classic Tazmily characters from Mother 3 return in this chapter. See the info cards section to read their current profiles.
– The Pink Sheep enemy is based on Meedee’s avatar. Also on this page is the first appearance of a certain following fox fiend and/or friend.
– The fox again appears on the bus to Azura City, in the back.
– Harriet takes a cell phone picture of Azura City on this page. If you hadn’t figured it out, her cell phone camera is acting as the equivalent to Earthbound’s Camera Man. Might her pictures appear in the comic credits later on?
– The fox is adept at stalking as is evident at Nicko’s bar.
– Azura City is based on Early 60’s, primarily the modern movement as seen in Chicago during that time.
– Clad in Rad is based off a lot of different sources, ranging from the Beatles to Justin Bieber. But most especially, they are satirizing boy bands popular among middle school girls around 2006-2008, namely Panic! at the Disco and Fall Out Boy. Thus, their outfits come from a kind of imaginary victorian aesthetic mixed with modern fashions.
– Clad in Rad’s music is supposed to sound much deeper than it actually is, representing the teenage girl’s ability to religiously defend something that isn’t even there and their talent of often being shallow.